LET’S DRINK THE POOL

CLIENT: Team Fete

ROLES: Videographer, Concepting, Design, Rigging + 3D Animation, Copywriting, Sound Designer

A trailer for a commercial in-person video game tournament, taking place in London, England.

In talking with the commissioner, I proposed we style the trailer to be alike footage from someone recording their friends with a Sony Handycam. The music was chosen and mixed by the commissioner.

The Handycam style gave the trailer a unique feel compared to its contemporaries while also making the characters of Super Smash Bros Melee (2001) feel more personally relatable to audiences, who usually only see them presented in action-based scenarios.

STYLE FRAMES

ENHANCING 24 YEAR OLD MODELS

Let’s Drink The Pool is a tournament for Super Smash Bros Melee (2001); compared to modern 3D media, Melee’s character models are very rudimentary - their meshes contain no variation in their material properties and their armature rigs are unsuited for efficient, modern 3D animation.

Once the storyboard was complete, I began by fixing up the models for eight of the game’s most commonly played characters (which would also be featured in the trailer) to improve the render quality and animation workflow of this commission,.

Enhancements to the models included: updated material properties, new animation rigs rebuilt from scratch (which include inverse kinematics), cloth simulations built into suitable meshes and re-illustrated eye textures for improved animation fidelity.

This effort would also be able to be taken forward for any Melee related work in the future.

A raw import of Melee’s ‘Marth’ mesh into Blender.

End result of my enhancements made to Melee’s ‘Marth’ mesh.

Re-illustrations of Peach’s eye textures made to separate eye components that would allow individual control during animation. Leftmost displays all layers combined. Magenta background added for display purposes.

Peach’s eyelids and iris/pupil can now be animated independently of each other via vector mapping and clamp nodes

A display of the cloth simulation added to Peach’s dress to both improve realism and to severely reduce time spent animating

A display of the inverse kinematics added to each model, speeding up animation workflows drastically.

Teasers

Three short teasers were released across the 72 hour period before Let’s Drink The Pool’s announcement in order to generate anticipation and momentum. Two of the three can be seen below.

Each utilised footage from the trailer and substituting musical backing for foley work with diegetic, realistic sound.

The teasers ultimately succeeded in generating momentum ahead of the trailer’s release, with ‘Icies Teaser’ receiving nearly 400 likes when posted to Twitter.

reception

Considering the smaller overall reach of Super Smash Bros Melee (2001)'s community compared to more modern games, the trailer performed incredibly well, receiving 700 likes within the first 2 days of being published.

In addition to this, the announcement that I had made the trailer, featuring a short section from it without text, garnered a further 850 likes and many more eyes on the original trailer.

Within 3 days of the trailer going live, the tournament hit 1/3 of its 312 attendee entry cap.

Link to original Twitter post: https://x.com/FeteSmash/status/1902787463199986003

CREDITS

PROJECT DATE: March 2025

ADDITIONAL CREDITS:

Logo + Player Logos - Tom C. (@MonkeyOclock)

Song Mixing - Max Melton

Original Character Models - Nintendo

SOFTWARE USED:

Blender (Rigging + 3D Animation, Cloth Simulations, 3D Environmental Design, Motion Tracking)

After Effects (Motion Graphics/Design, Colour Correction, Typography, Concepting)

Final Cut Pro X (Storyboarding, Video Editing)

Logic Pro X (Sound Design, Foley)